The Nam: Vietnam Combat Operations, a total conversion for Tiberian Sun made by Tiger Yan that brings a Vietnam war to the battlefield, just received a major update called Tour of Duty, released a couple of hours ago.


Tiger Yan wrote:
The DLC freely gives players a greatly enhanced version of the original game plus all-new maps, units, and music tracks (no installation needed so it's totally safe to download). Aside from infantry and armor combat, the RTS now features naval warfare and vicious dogfights between American and Vietnamese planes!



US brown water navy units now include the famous MK. II PBR gunboat, swift boat, SEAL insertion craft, rickety South Vietnamese yabuta junks and ass-kicking, flame-spewing, armored river monitor ships. Ships and boats can be built by capturing ARVN Naval Yards, shown on the upper right. (Vietnam Combat Operations)

New units include the fearsome AC-47 'Spooky' gunship, the M-163 Vulcan (a tank built around a huge Gatling gun), the Vietnamese K-63 amphibious APC, MI-8 helicopter, mobile SA-2 launchers, sneaky Vietcong infiltrators, senior officers, river sampans, gunboats, support craft, and even armored naval monitors.



The Do Lung Bridge, one of the game's atmospheric new maps which feature riverine combat. (Vietnam Combat Operations)

Defend the nightmarish Do Lung Bridge (featured in the movie Apocalypse Now) and penetrate the mysterious waterways of the Mekong Delta with your gunboats. Wage an air war over North Vietnam, defended by MIG interceptors and batteries of cannon and SAM missiles.





The game's combat mechanics have been improved and now feature simple air-to-air combat between American warplanes and Vietnamese MIG interceptors, which are launched from camouflaged MIG bases. (Vietnam Combat Operations)



Vietcong sampans silently slink through the warren of canals that is the Mekong Delta. Naval units pack a punch and travel much faster than amphibious American Amtraks or Vietnamese APCs and PT-76 tanks.(Vietnam Combat Operations)

Liberate or destroy villages and launch ambushes from hidden jungle bases. Whatever Vietnam War scenario you've always wanted to recreate, you'll find it here.



The game's Facebook Page regularly shares tips, tricks and random facts that Vietnam War buffs might find interesting. (Vietnam Combat Operations)



About 63.7 million hours of research has so far gone into the development of Vietnam Combat Operations . . . mostly because the developer has been stuck home the past two years, just like everyone else. Shown are an A6 Intruder, F4 Phantom, F105 Thunderchief, AH1 Cobra, a North Vietnamese SA-2 Guideline Missile, and MIG-21 interceptor, all of which can of course be built and used in the game! (Tiger Yan)



This mod is downloadable HERE. Despite all the pressure, you are not obligated to register there to download the mod.

The official Vietnam Combat Operations Readme contains everything you need to understand and master the game and its hundreds of units. Have fun!

For almost 20 years, the VQA format has been a big limitation for modders of the Tiberian Sun engine, due to both output quality and encoding. Now, those limitations are no more, with the ts-patches project, Tiberian Sun now supports RAD Bink video!

As a modder at heart still, this has been something I have dreamed of getting added to the Tiberian Sun engine for almost 10 years now. It has taken a few months of work, but I have finally managed to implement and hook a Bink video format player into the Tiberian Sun engine via the ts-patches project, many mods already us this project to enhance the engine thanks to the great work of Rampastring, E1Elite, and more.


How it works:
Here is a breakdown for this new system and how it works;

This new video system is optional; If no .BIK file is found, it will revert to searching for the .VQA, so this system has no effect on existing projects. It implements the RAD Bink video (Version 1~), three conditions must be met for the game to play a Bink video;
   The .BIK video must exist in the game files or root directory (for example, WWLOGO.BIK).
   The user's resolution must be at least 800x600 (4:3) or 1060x600 (16:9), otherwise, the video will fail and fall back to look for the .VQA file.
   The Bink library "BINKW32.DLL" (Version 1~) is found in the same directory as the game EXE.

It is suggested you create videos at a resolution of no larger than as mentioned above. The game will attempt to show an error message when the video is larger than the users resolution, but may also crash. So please keep this in mind!

This new implementation also supports Sidebar/Radar videos which are played via the map triggers. The resolution of these videos must be 140x110.

Another improvement of this system is that it also supports 44100hz, Stereo, 30FPS playback. In theory, it should support 60FPS, but this will produce very large file sizes and might not be suitable for your mod. The system should also support videos up to the size of 4K, but as mentioned above, please make sure the end-user/player is considered when creating your video sizes.

The videos will also scale-up/stretch to the users resolution (providing it is larger than 800x600) if they have ``StretchMovies=yes`` defined in their SUN.INI config file.

For creating the video, you can download the RAD Video Tools from here: http://www.radgametools.com/bnkdown.htm


BINKW32.DLL
The implementation is based on the same version that Red Alert 2/Renegade uses, thus only works with Bink v1.0~. If you have Red Alert 2 or Renegade installed, you will find this DLL in the installation directory. Myself, the ts-patches project or any associated developer does not condone sharing this file, the mod creator must have either of these games installed to be able to use the DLL.


Some additional notes:
Due to the use of the older version of the BINKW32.DLL, please make sure any .BIK video you produce sets the "Compress level" to the desired compression level +100. For example; A audio compress level of "4" should be "104", this makes the encoder produce the BIK video file with the older audio format which is required by the older DLL. Otherwise, you will not hear any audio when your video is played back by the game. See the screenshot below for the best options to use when creating the Bink video.

Optional settings for creating .BIK;


Also, an optional compile option can be used if you wish to make the Bink video playback interface exit on failure to play or find the .BIK, just compile the project with BINK_REQUIRED. If you have any issues with cloning the ts-patches repository and enabling this, I will be happy to help.


Acknowledgements:
Big thanks to tomsons26 for assisting with the process of researching the RA2 Bink video player and extensive testing, and to Rampastring for taking the time to review the code.


I look forward to seeing some great CGI/FMV animations and videos added to Tiberian Sun mods!

Enjoy!

-CCHyper

Ladies and gentlemen. I'd like to apologize for any inconvenience that happened with those who tried to install OS SHP Builder and Voxel Section Editor III since the day we've moved to our current server, as well as for those who tried to download the latest versions of these tools. Some internal server settings are different when compared to our previous server and that broke some important features from our public SVN repository browser for OS SHP Builder, Voxel Section Editor III, and OS .BIG Editor. Fortunately, I've managed to find out a workaround to get it working again, just a few minutes ago.

So, if you have blank files from any recent attempt to install OS SHP Builder and Voxel Section Editor III, please, download the latest executable of the program and run it again. It should run smoothly this time. If anyone still has any problems with it or with the SVN, please, post in a reply to this topic and I'll try to figure out what's going on.

Hello everyone! Today is that day of the year where we.... errrmm... are free to write news that may follow alternative realities since it is April's Fools day. I know that people usually do not announce that before doing an April Fools joke of any sort, but in PPM we do not follow any of these standard scripts when doing this kind of thing. Well, I must admit that this time the local authorities of the city and state that I live were unbeatable in terms of April's Fools joke, because...I had yet to see... an April's Fools Holiday! Yea, here and some other cities and states of Brazil April 1st is indeed an official holiday exclusively for this year. For those wondering if the local politicians decided to do a homage to their own lies, it is really not the case. In Brazil, covid-19 is completely out of control and its president seems to believe that herd immunity is the way to deal with this problem, by exposing everyone (especially those younger than 60 years old) to this disease regardless of the deaths, damages that this virus may cause into survivors, as well as the mutations that may cause reinfection or even bypass the immunity generated by vaccines. Also, for those who are infected, there are lines with tons of people, sometimes more than a thousand, to get a public ICU to help them to breathe. The president doesn't seem to have any empathy about that either. So, in that context, some of the governors and mayors (including the ones where I live) decided to declare a 10 days long holiday starting from March 26th, which ends up transforming April 1st into a holiday here. This and some social restrictions seems to be the closest thing that authorities did to resemble a lockdown here, since the use of the army to help with that is impossible, by the orders of the president who is trying to use the army to combat any attempt to create a lockdown here.

Covid-19 has made many odd things happen here recently, but if you don't believe in the story I just said, it is ok. After all, it is April 1st. Stories might be distorted just like the death of Super Mario or not. However, our focus here is not politics, nor Super Mario. So let's get to the stories that matter here, believe it or not:


It's time we've seen the future: Tiberian Sun Remastered?


Electronic Arts have not announced any new remasterization since the Command & Conquer: Remastered Collection so far, however, fans are already moving forward with it. While the developers of the OpenRA engine are working on high-resolution sprites support and their Tiberian Sun mod, other fans were working on the full-motion videos. Here's a demonstration featuring videos from Firestorm expansion, kinda old, I know:





Do you believe in a free fan-made Tiberian Sun Remastered Collection coming before 2030? Yes, I do!



Red Alert 2 playable in the browser!


Red Alert 2, unlike the older games, is not freeware and can be obtained at the Origin store. However, if you want to try it before buying it, you have a fan-made option known as Chrono Divide. It's a work-in-progress browser recreation of Red Alert 2 and it seems to be very well done so far.





Of course that the full game is more complete and The Ultimate Collection also brings Yuri's Revenge. Nonetheless, if you enjoy this web version, you can provide some feedback for the author at our forums.



Mental Omega for Android


And talking about Red Alert 2, we have big news. In China, most people are not aware of Red Alert 2, and if you find exceptions, many of them might think that Red Alert 2 is a modification of Mental Omega and not otherwise. Considering this public, EA has made a joint venture with the developers of Mental Omega to release an android version of the mod with tests starting on April 1st, 2022. You might not find much about it at the official Command & Conquer site, because they are targeting the Chinese public. For this reason, the Mental Omega discord channel has taken a step further and posted an informal announcement about it:

Quote:
You probably expected absolutely nothing and I will not disappoint you! This time however I have rather important news. As you know, Mental Omega is playable only on one medium - PC. This is about to change, as unexpected cooperation with Electronic Arts allowed us to something that nobody asked for - Mental Omega is going Mobile.

Pre Register for alpha access will begin on April 1st, 2022. In other words, coming s00n!

For now, feel free to check the preview of our page on Google Store. And no, we're not releasing on iOS, because "we love" Apple.




Note: we may have done minor changes at the announcement, between quotation marks, in order to make it look less impolite.




And that's it. Post below what do you think is true or false and share your thoughts about it:

a) April's Fools Holiday
b) Super Mario Death
c) Unofficial Tiberian Sun Remastered
d) Chrono Divided: RA2 in the browser
e) Mental Omega for Android

And PPM is back online!
March 25, 2021 - 14:05
Hello everyone! Project Perfect Mod is back online, in the new server. Things seem to be functional for the website and forums now, although we may still have some steps to fix forward. For now, it still uses SSL from the old server and the SVN was not moved yet. So, these things will be fixed in the next hours, days, as soon as I can. Right now, we can browse and use the forums as we did before, which is great! Hopefully, it will run faster and better for most of you. If you have any problem with it, please, reply here so we can try to figure out what is going on and fix it.

Ladies and gentlemen. Right now, our forums are temporarily closed and our site has temporarily lost forum integration in order to move PPM into a new machine. It should provide us better processing power, more RAM, more bandwidth and more computational resources to serve your modding needs. This is a temporary measure, meaning that we will return in full steam once the move is over or if the move is postponed for some random reason. In the meantime, you can still browse the site, but the forums will be really fully closed, so we won't lose data during the transfer. Sorry for any inconvenience this may cause. We will post any progress report here (at ppmsite.com) and I will also be reachable through Discord (on C&C Mod Haven) if necessary.

Sorry for any inconvenience this may cause and we will soon be back! It might take some hours though, so be patient.

Hello everyone! Sometimes activity on the mods hosted here might seem to be discrete, especially when the news poster here is not very actively posting news. But, if you browse our forums on your own, you'll find some interesting things occasionally. One of these things is Colony Wars, which is an ambitious Yuri's Revenge modification that brings an additional problem for Allies, Soviets and Yuri (here known as The Syndicate), which are Giant Ants and their Colony.

However, the focus on the recent updates is not the Ants itself, but rather the Syndicate, which has been receiving some vehicles. Starting with the War Wagon, which is the Brute of the vehicles and the Biker with its Spear Gun to anihilate infantry. Check the pictures below:






If we look deeper into the web, we'll see more material under construction such as what is shown below.

Soviet Tesla Reactor Overload


Allied Talon Ops Naval Outpost


Soviet Iron Trawler


Red Guard Insurgents Support Power


Soviet Eradicator Trooper


Allied Talon Ops Rocket Angel



For further information about this mod, visit Colony Wars Forums at PPM!

OpenSA 20210321 has been released!
March 25, 2021 - 06:06
A few days ago, Dzierzan has released the latest version of OpenSA, which is a recreation of an old game known as Swarm Assault using the OpenRA engine.

This new version brings 100 missions to the game, changes in the weapon behavior of creep plants ad flyers to bring it closer to the original game, shows production animation on the minimap, allows wasps to fly anywhere without glitches, and allows factions to use the same colors for the minimap as it is used in the original game, for better minimap readability.




Head to OpenSA ModDB Profile in order to download and play the latest version. Have fun!

You can also provide some feedback for the author of this mod by replying to OpenSA announcement topic at PPM forums.