Welcome back, visitors! patrickwieth, the leader of YouMustConstructAdditional.., has posted YouMustConstructAdditional v0.95.20 recently with additional poisonous changes for the fans of the Brotherhood of Nod. This time, the Orca arsenal has received some attention. For those unfamiliar with it, YouMustConstructAdditional is a real-time strategy game that uses the OpenRA engine. It forks Combined Arms, and it strives to create massive battles with GDI, Nod, Scrin, Allies, Soviet, and China. Here is the official announcement from YouMustConstructAdditional's staff about YouMustConstructAdditional v0.95.20:

Quote:
New Features

  • Orca and Orca V2 (Eagle) are now completely separated and both voxel units
  • Orca HE upgrade is replaced by Sonic Orca, which shoots sonic pulses for ZOCOM
  • Orca V2 comes with a new set of upgrades, Swarm, EMP and Torpedo, only available for Eagle.
  • Warthog A-10 is now a voxel unit
  • Units upgraded with Sonic weapons have an overlay icon now
  • The overlay icon for propaganda speakers has been reworked


If you are curious about YouMustConstructAdditional, visit the Official Website, and Discord Channel to obtain further information about it. Download YouMustConstructAdditional v0.95.20. That's all, folks! Stay tuned at PPM for more news coverage on YouMustConstructAdditional!

Blender 4.1 is out!
Mar 27, 2024 - 11:39
Howdy! Reinforcements have arrived from Blender as Blender 4.1 has been recently published by their crew. For those unaware of what is being written here, Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here is the official announcement from Blender's staff about Blender 4.1:

Quote:
Blender Foundation and the online developers community are proud to present Blender 4.1!


Blender 4.1 Splash by Lynxsdesign


What’s New

After the massive leap that was 4.0, Blender 4.1 is a solid upgrade for those looking for performance, stability, and quality of life improvements all across the board.

To highlight a few:

  • OpenImageDenoise now runs on GPU on supported hardware.
  • Cycles rendering on Linux is 5% faster.
  • All nodes in the Compositor now work in the Viewport (except Render Layer passes)
  • Compositor precision and improvements to Kuwahara and Pixelate nodes.
  • Bone Collections are now hierarchical.
  • New animation keying workflow.
  • Several improvements to Graph Editor and NLA including baking channels.
  • Video Sequencer drawing, rendering, effects, and scopes are much faster.
  • USD export of armatures and shape keys as USD skeletons and blend shapes.
  • Several user interface improvements.
  • Python upgraded to version 3.11
  • Blender 4.1 is aligned with the VFX Reference Platform 2024.
  • A new Bake node in Geometry Nodes.




Watch the video summary:






Plus so many more features and fixes. Explore the release notes for an in-depth look at what’s new!

Thank you!

Happy Blending! 


The Blender Team
March 26th, 2024


For further information about Blender, visit its Official Website. Grab the latest version of Blender by clicking Here. And that's all for now! Have fun and enjoy Blender!

Are you picking this up? Good! OpenTTD 14.0-RC3 has been posted as we speak by the crew of OpenTTD. This is probably the last release candidate of OpenTTD 14.0, since they always plan to post new versions on April 1st (and this is no joke). For those unfamiliar with it, OpenTTD is an open-source re-creation of Transport Tycoon Deluxe, a business simulation game where you control a transport company. OpenTTD extends the experience of Transport Tycoon Deluxe with bigger map sizes, customizable artificial intelligence bots, downloadable customizations, ports for several operating systems, support for many languages, etc. Here are the official words about OpenTTD 14.0-RC3:

Quote:
Features: added. Gameplay: improved. Bugs: squashed. Final testing pre-release: probably, unless time is accidentally stopped.

Today we release 14.0-RC3, hopefully the last release candidate before the proper 14.0 release.
Compared to the previous RC, some annoying bugs were fixed and the latest translation updates included.


And the changelog:

Quote:
14.0-RC3 (2024-03-23)
------------------------------------------------------------------------

  • Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348)
  • Fix #12319: Some SSE blitters were broken due to ODR violations (#12322)
  • Fix #12302: Allow empty train engines to use an invalid cargo type (#12325)
  • Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313)
  • Fix #12166: Crash when opening tram road stop build window (#12168)
  • Fix #12092: Incorrect x-axis in cargo payment graph window (#12359)
  • Fix: Crash when attempting to join a company while not joined (#12353)
  • Change: Show unbunching action in timetable window (#12351)
  • Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292)


You can check more information about OpenTTD by visiting the Official Website, and Forums. You can download OpenTTD 14.0-RC3 Here. That's all, folks! Stay tuned at PPM for more news coverage on OpenTTD!

Hi everyone! Reinforcements have arrived from YouMustConstructAdditional.. as YouMustConstructAdditional v0.95.19 has been recently released by patrickwieth. This time, my main competitor, that nasty Orca Bomber, has been upgraded with 3 different upgrades! Outrageous! For those who are not acquainted with it, YouMustConstructAdditional.. is a real-time strategy game that uses the OpenRA engine. It forks Combined Arms, and it strives to create massive battles with GDI, Nod, Scrin, Allies, Soviet, and China. Here are the updates from YouMustConstructAdditional v0.95.19:

Quote:
New Features

  • Orca Bomber now comes with three different upgrades: EMP, Cluster Bombs, and AP Bombs
  • Acolyte is replaced by Obelisk Trooper (sprite made by medalmonkey)

Balancing

  • Bastion nerfed (price from 8000 to 10000)

Bug Fixes

  • Death animations of new chinese infantry models are fixed


For further information about YouMustConstructAdditional.., visit the Official Website, and Discord Channel. Download YouMustConstructAdditional.. Here. And this is all for today! Enjoy YouMustConstructAdditional.. and provide your feedback about it so it can get better.

Vengi 0.0.30 is out to fix bugs!
Mar 24, 2024 - 19:55
Hello! The leader of the vengi engine, mgerhardy, has published Vengi 0.0.30 a while ago. Vengi is a voxel engine that includes VoxEdit, a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is what we know about Vengi 0.0.30:

Quote:
Changelog
This is a bug fix release

0.0.30 (2024-03-23)

General:

  • Fixed material saving and loading for vengi format
  • Fixed off-by-one in palette material property handling
  • Fixed extrude on region boundaries
  • Added dialogs to recover from previous crash by resetting all config values

VoxBrowser:

  • Optimizations for huge voxel collections
  • Fixed some download URL assembling errors for some online collections

VoxEdit:

  • Fixed segfault when activating simplified mode
  • Fixed spanning AABB
  • Fixed crash on deleting reference nodes after duplication
  • Fixed pivot handling issue for reference nodes
  • Spurious reference nodes were visible in edit mode
  • Fixed a few memento state handling errors in terms of keyframes and pivot points
  • Fixed memento state handling errors for reference nodes
  • Disable a few of the new panels in simple mode again
  • Improved scene mode node selection


If you are curious about VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel to obtain further information about it. Download Vengi 0.0.30. And that's all for now! Have fun and enjoy Vengi[/iurl] and [url=https://ppmforums.com/topic-65785/vxl-voxel-editor-with-animations/]VoxEdit!

Howdy! Reinforcements have arrived at Combined Arms. Inqubi has recently made Combined Arms 1.02 - Pre-Release #3 available for testing purposes. For those who are not acquainted with it, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here are the changes and the fun stuff from Combined Arms 1.02 - Pre-Release #3:

Quote:
General Changes

  • Loaded transports are no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando-type passengers provide immunity).
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Radar cost increased to $1800.
  • Static AA defenses no longer auto-targeted in defensive stance.
  • Powered-down defenses have reduced vision.
  • Add minimum distance to airstrike powers to prevent instant damage near the map edge.

Balance & Faction Changes
Allies

  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Reduced Harrier range by 1. Increased damage vs light armor.
  • Reduce the cost of the Prism Cannon upgrade to 750.
  • Show progress bar on target when SEAL is planting C4.
  • The range circle for the radar jamming field is now player colored.

Soviets

  • Reduce Commissar speed buff to +33%.
  • Reduced Sukhoi range by 1.
  • Increased Tesla Track cost from 1250 to 1350. Reduced speed slightly. Reduced damage vs light.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased SAM Site maximum tracking distance.
  • Dogs are now immune to mind control.

GDI

  • Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
  • Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
  • Reduced X-O damage vs light armor. Reduced RoF while Gyro Stabilizers are active.
  • Removed infantry prioritisation from JumpJet Trooper.

Nod

  • Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
  • Reduced Microwave Tank splash damage (removed vs infantry). Reduced speed.
  • Pitbull reworked to apply inaccurate AoE EMP.
  • Increased SAM Site maximum tracking distance.
  • Reduced time taken for Hackers to hack drones.

Scrin

  • Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.
  • Increased Shard Launcher, Shard Walker, Ravager, and Lacerator projectile speed.
  • Increased Shard Launcher & Shard Walker maximum tracking distance.
  • Reduced Storm Column power consumption from 100 to 85.
  • Custom cursor for Mastermind building capture.
  • Darkener can crush infantry.

Fixes & Misc

  • Fixed Recon Drone & Satellite Hack prerequisites.
  • Subterranean Strike tooltip clarification.
  • Sniper cargo pip color to green.
  • Adjusted Hospital locations on Lost in Space map.


If you are curious about Combined Arms, visit the ModDB Profile, and Discord Channel to obtain further information about it. You can download Combined Arms 1.02 - Pre Release #3 Here. And this is all for today! Enjoy Combined Arms and provide your feedback about it so it can get better.

Hello, everyone! There is a new testing version of OpenTTD posted under the name OpenTTD 14.0-RC2. For those unfamiliar with it, OpenTTD is an open-source re-creation of Transport Tycoon Deluxe, a business simulation game where you control a transport company. OpenTTD extends the experience of Transport Tycoon Deluxe with bigger map sizes, customizable artificial intelligence bots, downloadable customizations, ports for several operating systems, support for many languages, etc. Here is the official announcement from OpenTTD's staff about OpenTTD 14.0-RC2:

Quote:
Today, we release 14.0-RC2, the second release candidate for the upcoming release. We’ve fixed a whole bunch of issues found in the first release candidate. However, there is a good chance there are still some issues out there that haven’t been found yet. Please help us hunt those down, and if you find one, you can report them here.


Translation updates are coming in every day, most languages are complete or are nearing completion. If you are a translator, please see if your language has any missing translations. We greatly appreciate your contribution!


And the latest changelog:

Quote:
14.0-RC2 (2024-03-16)
------------------------------------------------------------------------

  • Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
  • Update: Developer credits (#12173, #12235)
  • Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
  • Change: [Script] Match FormatString behavior more closely (#12205)
  • Fix #12236: Ship pathfinder causes a crash when a ship is already at its destination (#12238)
  • Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
  • Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
  • Fix #12196: Always show selected content, even when filtering, and disable the "select upgrade" button when filtering (#12201)
  • Fix #12195: Reset cursor when no Object is selected (#12207)
  • Fix #12176: Ships are circling in one place (#12181)
  • Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
  • Fix #12148: Do not draw decimals when the number of digits is 0 (#12150)
  • Fix #12147: Reset all saved settings to their default before loading a game (#12210)
  • Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
  • Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
  • Fix #12133: [Script] Don't crash when emergency saving (#12138)
  • Fix #12127: Truncation ellipses rendered shadows even for a black font without shadows (#12132)
  • Fix #12119: Remove red warning text when the maximum loan is zero (#12141)
  • Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
  • Fix #12076: Do not allow the 'join' command on dedicated servers (#12208)
  • Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
  • Fix: Improved ship movement when no path to destination is found (#12285, #12286)
  • Fix: Initialize _switch_mode_time so crash-logs before the first game have a realistic time (#12184)
  • Fix: [Script] Only show the debug script window at the end of savegame loading (#12135)
  • Fix: [Script] Broken ScriptText circular reference detection (#12187)
  • Fix: Ordering of command per tick limit and pause mode filtering (#12126)
  • Fix: Only reset unbunching departure data in the correct depot (#12155)
  • Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
  • Fix: Missing savegame conversion for current_order (#12188)
  • Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
  • Fix: Don't show "insert order" errors in the console (#12245)
  • Fix: Don't defer OnResize() after ReInit() (#12174)
  • Remove: [Script] random_deviation from setting description table (#12221)
  • Revert #11993: The new number format system does not and cannot work for CJK languages (#12157)
  • Revert #11606: Don't auto-build past tunnelbridge ends (#12244)



If you are curious about OpenTTD, visit the Official Website, and Forums to obtain further information about it. Grab the latest RC2 of OpenTTD by clicking Here. You can read the full changelog from OpenTTD 14.0-RC2 Here. That's all, folks! Stay tuned at PPG for more news coverage on OpenTTD!

Hello, ladies and gentlemen! Shattered Paradise playest-20240315 has been published by the Shattered Paradise's crew these days for testing purposes. For those unaware, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring five factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. The changes from Shattered Paradise playest-20240315 are the following:

Quote:
Marines, Militants, Marauders, Cyborgs and Razorsharks of Shattered Paradise,
quite some time has passed since the last time we posted an update (13 months, to be exact), but we are finally able to release the second playtest for Shattered Paradise!

This version contains not only new unit models for GDI, Nod, and Mutants, adjusted balance but also new effects and visuals!
There is also a lot to discover for PvE enjoyers as well because not only have we updated our A.I. but also added two new missions for GDI, reworked our first C.A.B.A.L. mission, and added a new PvE fun map called Tunnel Whacker.


SP-Playtest-II-20240315

Bugs:

  • Mutants:

    • Queens:

      • Cannot mutate infantry bug fixed

Visuals and Tooltips:

  • Generic:

    • Tooltips:

      • Adjusted all tooltips
      • Added upgrades to the tooltips

    • Superweapons:

      • Added launch effects to all of them

  • GDI:

    • Wolverine:

      • New Model

    • Amphibious APC:

      • New Model

    • Hover MRLS

      • New model

    • Mammoth Tank:

      • New model. When the "Upgrades" option is disabled, GDI Mammoth Tanks gain railguns, and their price increases to 1999

    • Ion Cannon:

      • Side beams will now spin

  • Nod

    • New skins for Stealth Tank and Specter
    • When the "Upgrades" option is disabled, demobikes gain +50% damage

  • Mutant

    • New models of Fort Lyxn Tank, Quad Cannon, and Battlebus
      When the "Upgrades" option is disabled, Blighter MRLS gains Tib-gas warhead

  • Cabal

    • Hover transport model is now bigger
    • When the "Upgrades" option is disabled, Limped Drones can attack air by default

  • Scrin

    • New light effect for hover units
    • When the "Upgrades" option is disabled, Gliders can transform right from the get-go, and their price increases to 1200
    • Essence Collector is uncrushable and drowns when caught by a web

Sounds:

  • GDI:

    • Titan:

      • New unupgraded attack sound

  • Nod:

    • Avatar:

      • Added footstep audio

A.I.:

  • Generic:

    • AI receives less cash through cheat
    • AI's cash cheat related to the number of Conyard, Refinery, and Harvester
    • Now has a cap
    • Assaulting AI backline will still be useful to destroy AI's economy
    • AI will now use load passengers to transport
    • Allowed AI to build carryalls to help harvesters

  • Nod

    • Nod AI has better control of subterranean units
    • They will return to base when there is no target
    • Demobike will carry out solo missions and return to base when there is no target

  • Mutant

    • Enabled Mutant AI to use Minelayers

  • Scrin

    • Enabled Scrin AI to use infantry airdrop by using a transport ship
      Scrin AI will sell mind-controlled buildings and units if possible

Gameplay:

  • Generic:

    • Engineer:

      • Lowered selection priority

    • Aircraft:

      • Husks will keep the speed and direction when killed

    • Defenses:

      • It can no longer be captured

    • Added GuradSelection from CA:

      • Support and sniper units, Plague Walker and Glider (ground) will no longer rush into enemy lines when they cannot target enemies

        • Instead, they will guard units in a selection

      • Because of the order latency in multiplayer, you need to keep the selection set for a short time (>0.3s) to trigger the guard activity

    • XP will be shared between spawner and spawner's parent (e.g., Drone and Drone Host, Mine, and Minelayer), mind-controlled unit and mind-control master

      • This means they gain veterancy now

  • GDI:

    • Eagle Guard:

      • Nerfed stun duration time from 40 to 30 ticks
      • Vs. Cyborgs from 20 to 15 ticks

    • Hover MLRS:

      • HP from 300 to 250

    • Disruptor:

      • HP from 550 to 450
      • Speed from 60 to 75
      • Cost from $1300 to $1200

    • Juggernaut:

      • Increased HP from 300 to 450

    • Mammoth Tank:

      • The base damage buff per cannon reverted from 80 to 70
      • Health increased from 800 to 900

    • Sonic Emitter Protocols:

      • Research time from 1:00 to 0:45
      • Cost from $1500 to $1000

  • Nod:

    • Specter:

      • HP from 150 to 200

    • Cluster Missile:

      • Nerfed base damage
      • Previously, it was able to destroy Construction Yards
      • Increased damage vs heavy vehicles
      • Cooldown increased from 3:00 to 4:00

    • Improved Stealth Generator:

      • Cost from $1500 to $1000

  • Mutants:

    • Tunnel Network:

      • Reworked:

        • The cost of main building is from $500 to $1500
        • Build time from 5 to 30 seconds
        • Tunnel Network moved from T2 to T3
        • HP from 500 to 1000
        • Buildlimit set to 1
        • Unlocks an ability to cast tunnels anywhere on the map
        • Tunnels constructed with the ability to have 500 HP
        • Tunnels constructed by the ability cannot be sold
        • Cooldown of 2:00 and costs $500 to cast

    • Lynx Rockets:

      • Cost from $1500 to $2000
      • Research time from 1:15 to 1:00

  • C.A.B.A.L.:

    • Cyborg Commando:

      • Now affected by Cybernetic Legs upgrade

    • Drone Host:

      • Increase HP from 350 to 600

    • Improved Reaper Nets:

      • Cost from $1500 to $1000

    • Regenerative Materials:

      • Cost from $2500 to $2000
      • Research time from 1:15 to 1:00

    • Gatling Cannons:

      • Research time from 1:00 to 1:15

  • Scrin:

    • Scrin Essence:

      • Will be collected by wounded/damaged units first

Maps Changes:

  • Updated the following maps:

    • Adjusted the Global Lightning on the following maps:

      • Russian Roulette
      • Winter horror
      • Permafrost
      • Brink of Disaster

          Snow will no longer blind you on these maps

Missions:

  • Remade the Cabal mission

    • Made it more complex and tuned it toward sandbox-style
      Remember, you don't have to finish all secondary missions to finish the primary mission

  • Added 2 GDI Prologue Missions for basic training

    • Are they just basic training at all?

  • Added a Minigame called "Tunnel Whacker"

    • A time-based game in the style of classic"Mole Whacker" combined with the OpenRA engine







You can learn more about Shattered Paradise by visiting the Forums at PPM, ModDB Profile, and Discord Channel. Grab the latest testing version of Shattered Paradise by clicking Here. And that's all regarding Shattered Paradise for now. Stay tuned at PPM for more news about Shattered Paradise!